I’ve by no means been in a position to get very deep into Demon’s Souls or any of the thematically related follow-ups developer From Software program has grow to be identified for in recent times. The final time I severely tried, delving into Darkish Souls II in 2014, I documented the “maddeningly stunning struggling” I endured whereas dying 65 occasions in an eight-hour slog to beat a single boss.
Whereas that have gave me some appreciation for From Software program’s uncompromising sport design, it was additionally sufficient to persuade me that I didn’t have the temperament to pour dozens of hours into these types of video games. I get why so many individuals discover this unforgiving type interesting, and I’ve even willingly dipped my toes into From Software program’s additional catalog once in a while. However I simply couldn’t overcome the frustration issue vital to essentially decide to a deep dive into these meticulously crafted worlds.
Then the excitement started for Elden Ring, the newest sport in what has grow to be referred to as From’s “Soulsborne” type. Director Hidetaka Miyazaki promised in interviews that the brand new title could be extra accessible than his earlier From Software program work, with quality-of-life enhancements like extra frequent checkpoints, simpler well being administration, and an open-world design that doesn’t gatekeep progress behind nigh-impossible bosses.
“I don’t wish to implement any playstyle or specific route as a result of I’d like [players] to expertise that sense of freedom,” Miyazaki stated. “And I understand that whereas we provide video games with a excessive degree of problem, we design them in a manner that feels fulfilling to beat.”

That type of discuss was sufficient to get me to dive deep into the Soulsborne world yet one more time. And I’m glad I did. Whereas Elden Ring doesn’t actually make the Soulsborne expertise any simpler, per se, its open-world design and gameplay changes tweak the steadiness of rewards and frustrations simply sufficient to make the entire expertise pleasant—even for a skeptic like me.
A fallen world
The involvement of legendary fantasy creator George R.R. Martin in Elden Ring’s growth might need some gamers hoping for a Tune of Ice and Fireplace-style story that captures the internecine historical past and sophisticated interpersonal household drama of warring factions. These hopes could be misplaced, although, as Elden Ring’s storytelling is characteristically sparse and cryptic.
A brief introductory cutscene introduces gamers to the titular Elden Ring, a robust, magical piece of bijou that has been shattered and had its items distributed to the youngsters of Queen Marika. The shards give these youngsters the “mad taint of the newfound energy” that results in a “struggle from which no lord arose.”
Consequently, the shattered world of the Lands Past is now full of the Tarnished, those that are “lifeless who but dwell.” As one such Tarnished of “no renown,” it’s as much as you to search out your fellow Tarnished, unite the items of the shattered ring, and produce order to a now-chaotic land.

That preliminary data dump is by far essentially the most direct exposition you’ll get from Elden Ring. You’ll have to determine all the pieces else from the snippets of data shared by the world’s scattered non-player characters, who’re holding out amid the destruction in ruined church buildings or dilapidated shacks.
Virtually to an individual, these “survivors” converse with a creepy, ethereal tone that means an utter lack of hope. All of them current their fragmentary lore in a cryptic, roundabout method that provides solely the barest trace of how the world bought to its present state. Piecing collectively the social historical past of this fallen world is like making an attempt to resolve a jigsaw puzzle if you solely get a single random piece each half hour.
As an alternative of exposition, Elden Ring leans on extraordinarily sturdy environmental storytelling. Each a part of the sport’s sprawling map appears masterfully crafted to level to a deeper historical past you’ll solely ever be vaguely conscious of.
You may climb a jagged stone outcropping to understand minutes later that it’s really the half-shattered head of a big statue of some long-forgotten hero of the previous world. Later, you can come across a flooded city the place it’s a must to dance throughout the hardly seen rooftops above the swamp-waterline to succeed in your subsequent goal. Then you definately’ll occur upon a ramshackle mining operation with layer upon layer of vertical scaffolding extending deep right into a mountain.

It’s not simply the structure, both. You’ll catch enemies lingering across the tattered stays of fallen heroes, guarding their beneficial gear with each zealousness and indifference. Otherwise you may spot a caravan of undead troopers main two giants chained to a mysterious cart and marching in a damned circuit endlessly.
There is a pervasive, unsettling air of not too long ago pale grandeur—echoes of a large civilization you’ll by no means really know. Whereas there’s certainly lore to be mined for these decided sufficient to piece it collectively, Elden Ring is far more efficient at imparting vibes than distinct plotlines, and it is in all probability higher off for it.